XR Engineer · User Researcher · Teacher · Project Manager

Hugo Brument

I design, build, and evaluate immersive systems, from Unity prototypes on Meta Quest to XR training platforms deployed with NATO operators. Seven years of applied research at TU Wien and Inria taught me to ship working software and to prove, with data, that it works for the people who use it.

VR (Unity, Unreal) · AR (Lens Studio, Vuforia) · Data Analyses (R, Python) · User studies · EU / FFG / NATO projects

Portrait of Hugo Brument

21

peer-reviewed publications: 4 journal articles, 17 conference papers, 165 citations

€800k+

R&D funding co-acquired (EU, FFG, NATO)

6

funded R&D projects, delivered or running

15+

user studies designed, run, and analysed

15+

students supervised (PhD, master, bachelor)

7

awards, incl. ACM SIGGRAPH Emerging Technologies and IEEE ISMAR 2026 Outstanding Reviewer

Transferable skills

What I bring to a team

01

XR software engineering

Unity and C# applications for Meta Quest and PC VR, multi-user networked XR (H2020 Bridges), and integration of novel hardware such as haptic and olfactory displays.

Unity · C# · Unreal · Meta Quest

02

User research & UX evaluation

Controlled experiments and usability studies with clear success measures: task performance, workload, comfort, and cybersickness. 15+ studies designed, run, and analysed.

Experiment design · Usability · Eye tracking

03

Data analysis & visualisation

Pipelines combining motion tracking, eye tracking, and physiological data, statistical modelling in R and Python, and findings turned into design decisions.

R · Python · Mixed models · Matlab

04

Project & stakeholder management

Multi-partner projects with budgets up to €500k across EU, FFG, and NATO consortia: milestones, deliverables, reporting, and partner coordination.

Budgets · Milestones · Consortia

05

Funding & business development

Proposals for EU Horizon, FFG, NATO, FWF, and WWTF, with €800k+ in R&D funding co-acquired, from scope definition to consortium building.

Proposals · Partnerships · Scoping

06

Team leadership & communication

Supervised 15+ students, responsible for university courses, and presented results to engineers, executives, and ministries, including workshops with the Austrian Ministry of Defence.

Mentoring · Teaching · Presenting

Selected work

Projects that reached real users

NATO STO HFM-NMSG-354

CBRN XR training platform

Designed, built, and deployed a VR training platform for CBRN scenarios, used with military and civilian operators across NATO nations.

HFM Panel Excellence Award 2026

Project page ↗

IEEE TVCG 2025

Shiftly: shape-shifting haptics

Origami-inspired shape-shifting haptic device for VR, from mechanical prototype to Unity integration and user evaluation.

Hardware · Unity · User study

Read the paper ↗

ICAT-EGVE 2025

SCENTAUR: smell in VR

Encountered-type olfactory display that brings large-scale smell interaction to virtual reality.

Best Paper Honorable Mention

Read the paper ↗

IEEE VRW 2025 · FFG €300k

GeoCROW: geodata on Meta Quest

Interactive geospatial data visualisation on standalone headsets, making dense spatial data usable for situational awareness.

Meta Quest · Data visualisation

Read the paper ↗

Background

About me

Since January 2022, I have been a University Assistant (post-doc) at the Technical University of Vienna (TU Wien), in the Virtual and Augmented Reality Research Unit led by Prof. Hannes Kaufmann (https://www.vr.tuwien.ac.at).

Before that, I was a third-year PhD student at the National Institute of Research in Informatics and Automation (Inria) in Rennes, France. I was under the supervision of Ferran Argelaguet from Hybrid team, Maud Marchal from Rainbow team and Anne-Hélène Olivier from MimeTIC team. My PhD, entitled “Towards User-Adapted Navigation Techniques in Virtual Environments: Study of Factors Influencing Users Behavior in Virtual Reality” focused on research contributing to navigation in Virtual Environments literature. It aimed at providing new insights about the influence of experimental conditions on users’ navigation in Virtual Reality (VR) as well as new analyzes methods for assessing locomotion techniques to have a better understanding of human perception and action while navigating in VR. We aimed at improving users’ navigation in VR through techniques based on human locomotion laws. We used a multidisciplinary approach combining Computer Science, Human Movement Science and Perception.

Before, I studied at the National Institute of Applied Science (Insa Rennes) in France, where I completed my master’s degree in Computer Science in 2018. I also did an exchange semester at the Budapest University of Technology and Economics during my master’s (BME) in 2017.

My research focuses on Extended Reality (XR). In particular, I focus on locomotion, motion perception, human factors during XR interaction, virtual avatars, tangible interfaces, spatial collaboration of users, human-robot interaction, and embodied conversational agents.

You can download my full CV at the following link (English version).

Last update: October 2026